Commercial success isn’t even what I am after, although I am using that as a metric to judge success in terms of trying to get into a game studio. I don’t mean to say you need to sell many copies to have a decent game but I think anywhere from 1k+ copies sold is a success. I am not in it for a money grab. I know you are suppose to love it but being here almost 1 year in and very little to show for it and mountains still to learn is depressing.
I dislike blueprints with a passion, and so unfortunately I am having to learn Unreal C++ to add to the list of things I need to have a grasp on. I loved C# scripting in Unity.