I think you missed the fact that the OP is a hobbyist. MMOs are NOT the way to go.
I gotta say that if you are doing games as a hobby, money should be the bottom of your list of needs. If youâre doing it to make money, it shouldnât be a hobby If itâs really just a hobby you should make whatever you want without a care in the world about income, fame, or whatever. That said, Iâd never work on a game without a financial end goal. I work with games because I love them, but I donât work for free.
Finally, you donât have to work full time to be a developer. You can still be in it for the money even with âhobbyist hours.â
FYI, this is pretty well known and hundreds is actually an understatement. On Steam you see between 50 and 100 new games per week, which is already insane. On Android you get around 250 per day and on iOs you get around 500. Personally I donât get why people even bother with the mobile market any more, itâs just ludicrously crowded.
He shouldâve defined those numbers are not UE4 games.
Yeah the amount of games on android market is insane. And all of them are like freeâŚ
I guess though once you can make a game thats fun and unique with time and effort put into it, you should be able to make some money yeah?
I have a question would it just be better to make a UE4 game for a PC rather than Android? and buy a steam greenlight pass?
Hey yeah when I look at the market there are a million different temple run games and flappy bird games. Its never ending all the same cloned ****.
The real question is, is it possible to market your game and get the word out there without the funds.
To me I am thinking of focusing on the PC alone and trying to get a game on steam market. I want to build a ARPG top down game kinda like Diablo / Grim dawn. And sell it for $5
If I could make $300 USD a month on games, I am golden. Thats a ton of money where I am from
Thereâs a second way to get money. If you learn to make a good product in unreal you become obviously valuable to companies that will pay you top wages as a professional games developer. I started coding as a teenager. I was lucky enough to live in the UK and get a free education but during university I was having difficulty making ends meet and went looking for a job. Based on the games Iâd already made I found that companies were prepared to pay me! Ironically perhaps this gave me the confidence to go back to University and finish things up but when I again went looking for jobs it was the demoâs Iâd created in my own time (little changed during my Uni years for that matter) that got me in the door.
Over the years (that was early 90s) Iâve interviewed hundreds of programmers and the ones with good looking demos - either demonstrating solid technical skills or the ability to write code to support imagination - always stood out.
As said above, donât look for the money initially, look for the product and the skills, the money will come.
Thatâs great and all, but that isnât related to the topic at hand.
The thread title is Is it even possible for hobbyists to make money from UE4 anymore? - if you make it your profession, itâs not exactly a hobby any more.