If Verse’s semantics do at all permit this, I strongly desire the ability to step debug code that I write, whatever the language. It’s just too easy to write logic that does something different than what is intended or for game state to end up in an unintended state. The question, I think, is if Verse’s semantics can even permit step-debugging and variable inspection? If not, then I’m not sure if Verse would be worth using for development tasks outside the scope of programming networked behavior.