Is Epic doing anything to address UE4's crippling shader problem?

I would like this really much. Like planar reflection pass does not need that much detail. That is actually what Epic did at their Reflections realtime raytracing demo. https://www.youtube.com/watch?v=J3ue35ago3Y
This would also make planar reflections usable on mobile(clip plane is implemented with alpha testing.) and would help a lot in pc/consoles too. No need for paying clip plane cost for other passes than actual planar reflection rendering.