Is Epic doing anything to address UE4's crippling shader problem?

“UE4’s crippling shader problem”?? :eek:
UE4’s shading system is so ridiculously good it’s crazy, it’s difficult to return to mortal software after using any UE4 features. Obviously you seem to disagree, but surely “crippling” and “very limited” is excessive, don’t you think?

I don’t want to devalue your findings however, since you seem to have reached the cap of what’s possible to do with UE4’s shading system you must obviously know an enormous deal about shading. But what if we ask this question instead, how many others are in need of the features that you ask for? The other day I was really disappointed there was no way to bake lighting into vertex lighting, which in my particular case would have been advantageous, but I just thought to myself that UE4 is after all not written specifically for my current projects needs, so I will trust that the devs probably made a just decision not to prioritize it based on what they know about their audience.