Is Epic doing anything to address UE4's crippling shader problem?

I also would like to add new shading models with material editor. But this still would need to recompile all materials and lighting shaders. There are also hard limit how many shading models can be supported but this could be relaxed by making all shading models optional which would help with performance if you don’t use all of those shading models. I personally only use default, unlit and subsurface profile.