Hi Detach, thanks for the reply.
Yes it is mouse interaction. The Non Hit-Testable works as a work around.
Right now Im using a similar approach that is kinda trick. Im setting the buttons to Not Toggable.
When I want to deselect a button (from another event) I set the button to Toggable. Then I change the select state and set to Not Toggable again.
- I’ll use your Non-Hit Testable idea. the blueprint for this will give me a much cleaner solutions. thanks