Interesting question, I don’t know it personnaly but by going on MSDN forums I found that :
BC5 -> Two-channel color Two color channels (8 bits:8 bits) Direct3D 10
this looks interesting too :
https://developer.valvesoftware.com/wiki/DirectX_Texture_compression_5
Edit: from what I’m reading DXT5 should be faster but uses a more agressive form of compression