I haven’t been keeping up with the mobile side of Unreal, but from reading this post here, it feels like they are still trailing behind to other game engines.
Why can we make this engine versatile enough to allow the creation of a simple 2d game without the added garbage files not needed. Lets make it an automatic process so that is one less thing we have to fight or work around.
I see engines like Construct 2, Gamesalad and Clickteam Fusion 2.5 that don’t inherent any of these problems from the engine. They are lightweight simple game engines with limited personal. I think most use the box2d physics.
All I’m saying here is if Unreal which I think is an engineering marble game engine has the power to create AAA games, then why is it having any trouble trimming or making simple games. It should be easy right?
We have in our arsenal one of the most powerful game engine ever conceive by man, I think is time to make the engine fly like a butterfly and sting like a bee.