Yupp, I got it now - used this: Does UE4 have client-side prediction built in? - Multiplayer & Networking - Epic Developer Community Forums as an exmaple and it works brilliant - animation is being replicated properly, all actors are moving nicely and I’m still able to focus view on my God actor wich just hosts a camera and the camera movement logic.
Thanks a lot for your advice anyways, as it would have gotten me there as well, if I wouldn’t already have found the other example