We have a couple openings for environmental aritsts and level designers
Would like to submit an application, so i guess PMs will work.
I have 18 years experience in 3ds max, photoshop, and unreal editors from 1.0 - 2.x - UDK (Ue3) - Learning UE4 Doing well, Volumetrics and Pst Processing without much tax is working well…
Can send basic portfolio in PM, lost a lot of renders and screenshots due to a server crash, not a line of lies, just unfortunate, been modding Unreal Since Rainbow Six 3, and Splinter Cell Chaos Theory, Experimented in UDK quite a bit and know the Mat Ed and Most Functions of UE4 by now (matinee, is tough for me, and particle FX might take longer, but i think modelling/skinning and implementing into levels is enough work for me to deal with.)
[Edit] I do Map Tech including implementing BP actors and all sorts of lighting techniques including IES Profiles for static, Volumetric Dynamic, and Post Processing, to elaborate further.
Hi !
Greetings from Zagreus ! Please check you mail.
Thanks Jon, yes please send me an email…
To everyone else, the position is still open so keep those portfolio’s coming!
Bumping this and updating the OP as we have just implemented a brand new system for evaluating new team members. If you are interested just head over to https://ironbellystudios.com/work-with-us to tell us more about yourself and enter your information into our system for evaluation
Bumping this