You can deploy your game from your Surface Book to the iPhone? You are running Unreal 4 on your Surface Book? Could you provide your Surface Books DXDiag as well as your work stations DXDiag?
Looking over similar AnswerHub posts a few people have corrected this issue by typing the correct Bundle Identifier in Project Settings>iOS. Since this has been successful from your Surface Book, I suggest you copy your Project Settings from your Surface and making sure they Match what you have on your Workstation.
Let me know if the settings are identical and the issue still occurs on your Windows 10 system. Please include the requested dxdiags when you respond.