IOS problem's Game builds & Transfer's fine but fails on install 40% every time?

Hi .

I assume we’re talking about Bundle Identifier in the IOS settings. It is set, as you can see from the screenshot

. The provision and certificates match and are highlighted in green.

I checked the project/Build/IOS folder and there are no .plst files there at all. Only the .IPA file that’s the product of the build process. I am not sure if that’s a problem or not, I don’t recall seeing separate .plists there before.

I can confirm there is only one .plist inside the .IPA package when I inspect it. It’s content matches my settings in the editor:

CFBundleIdentifier gk0r.Test

But it still fails on the VerifyingApplication phase.

For what it’s worth - I can deploy other applications (non-UE4) naively from xCode but I am not sure if that means anything.