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iOS packaging fails with "PhysX" and "APEX" modules
Development
World Creation
physx
,
iOS
,
launch
,
APEX
,
question
,
Packaging
,
unreal-engine
Acrossfy
(Acrossfy)
December 10, 2015, 10:53pm
4
I’m also need to include PhysXSupport.h which also requires APEX module.
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