Hi CroHrvoje,
Because Xcode was referenced in the log, I thought you were on a Mac. If you are on a PC, you can still package and launch Blueprint projects to an iOS device, but not C++ projects; these need to be compiled in Xcode on a Mac.
.
Hi CroHrvoje,
Because Xcode was referenced in the log, I thought you were on a Mac. If you are on a PC, you can still package and launch Blueprint projects to an iOS device, but not C++ projects; these need to be compiled in Xcode on a Mac.
.