Ios crash on launch arm64 distribution build

I know this is not a critical bug in the engine, but we really need Epic’s support on this issue since our product is really close to release and we are currently blocked by this issue.

Currently I’m trying to spot the change between development and shipping that is allowing the latter to work and modify the engine so that also the shipping build works as the development build on arm64. The codebase is enormous and I would like to know where to look at.

Please help us! Thank you.