We have fixed the issue for 4.27, for iOS 14.5 and up as well as previous iOS / iPadOS / tvOS versions.
If you can’t wait for release, please update Engine/Binaries/DotNET/IOS from the 4.27 stream on GitHub and you should be good !
You can also get the head rev of these two files and rebuild the iPhone Packager from VS.
Hello,
I updated my engine to 4.27 to solve this problem, however, after uploading my IPA with Transporter, I still get the same error
ERROR ITMS-90725: “SDK Version Issue. This app was built with the iOS 13.2 SDK. All iOS apps submitted to the App Store must be built with the iOS 14 SDK or later, included in Xcode 12 or later.”
I tried to resign my IPA with iPhonePackager.exe but without success
Still having this issue as well, I can deploy locally to the iphone, but to try and submit anything to testflight via transporter fails with the 13.2 SDK message?
Any work around aside from doing full builds on the mac, or forcing c++ remote builds?
Thanks DJR85. Started testing with IOS 15, which also has a new code signing requirement. Was getting the developer of this app needs to update it to work with this version of iOS when opening apps already on the device.
Iphonepackager was giving a 0xe8008029 error when validating new installs. I had tried most of the steps but the resigning app. So far only tested a bp-only project on 4.27 and re-signed it on Big Sur. The process isn’t too tedious as you can just transfer the ipa to your device from xcode.
Hi Now with iOS 15 Apple changed the code signing requirement yet again. I notice on Unreal Github 4.27 branch there is a change committed 2 days ago to fix the iOS 15 signing issue. Is there a plan to release this fix soon? Also, on build and launch on Mac, as Apple removed the instruments tool (recommend xctrace now) we cannot launch to iPad now from 4.27 with Xcode 13. is there a plan to fix soon?