The workflow is now really time consuming, hope there will be a real “fix” soon, maybe with a new iPhone Packager. Im pretty sure they are aware of this. They also said that Unreal Engine 5 will support iOS when it will release this year… I hope they will improve the whole pipeline.
I’m actually finding that its not too bad, and only takes about an extra minute or so to get the .ipa resigned and installed. But of course, its still a pain compared to directly deploying from Unreal.
I’m lucky enough to have a older iPad that I’ve thankfully managed to keep pre iOS 14.5 which I am developing with, and then regularly re-signing for testing on the main iPad when I can.
I actually think it might be possible to automate all the steps needed, but I don’t know anything about changing the Unreal build process, or if its even possible without a whole Engine rebuild. In theory, with the terminal command “codesign” (with correct parameters) instead of the “iOS App Signer” app, it should be possible to transfer and resign remotely, using the same process as remote build. This could be a lot of development work, and a waste if Epic release a fix next week, but on the other hand, for all we know it could take then 2 years, they’re not exactly on best terms with Apple right now, ha!