I don’t know if this is going to help anyone, but all of the possible solutions above didn’t help me out at all. Im experimenting and implementing new VR interactions, so to make sure I didn’t screw my working VR pawn up I always make/keep several copies in the event something goes bad.
I opened the new copy up to start experimenting and went to test out my new blueprint inputs and the pawn was falling through the floor. At first I thought it was happening everywhere, then I noticed on select locations it was fine, but when I could actually get it to spawn and would try to move around I’d eventually hit an invisible wall that wasn’t showing on the collision view at all.
Everything that worked the night before no longer worked. I then opened my most recent map save before the new version to try it and as life would have it, it was screwed up too. I started banging my head against the wall having done so much work throughout the day that it could literally be a million things since I hadn’t tested the VR in 24 hours. (Had no reason to test it since all the work was visual and tidying up.)
I tried everything, nothing worked. I put collision viewmode on, scaled up really high in spectator mode, started panning around to see If I could notice something up high. Then in a flicker of a frame I noticed a huge blue wall that came and went like it was a glitch. So I did it a few more times and finally was able to locate it again. So I clicked on this massive landmass size collision and come to find out it was a simple small cafe shop sign mesh that came with a “free for the month” pack. No bigger than half the size of the VR pawn collision capsule taking up 60% of the landmass in a weird angle that was almost invisible to the naked eye and collision view mode for most part. So 3 hours of researching and banging my head against the wall because of that.
Maybe this will help someone.