i have built a blueprint only game using sprites and flipbooks. It works perfectly on PC, but when i export to android the player doesn’t spawn. I am still able to move it and interact object which mean the collision is there but visually the flipbook is not appearing. If i drag player_idle flipbook into work and repackage i can still see player, but not the player start. Please help.
Couple of things to check
- Check your textures are right, especially on mobile compression is right since you checking for android.
- Check you materials are right, possibly unlit.
- There can be cooking problems. Since this is spawned, during packaging some assets can be not going into build like your texture and material resulting in invisible character. Since these assets and character not placed in level can be a packagin issue. You can try to add a copy of your character to a test level and include test level also for packaging.
- Also during packaging inoutput log you can check the name of the asset if it has some errors or mentions during package.
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Thx for response.
- All textures are created in blender grease pencil (including character and all are under 500x500 pixels RGBA.
2)I am using default MaskedUnlitSpriteMaterial
3)No errors show up while packaging - Player’s collision is working as you can see interactable button is highlighted in yellow
- I also dragged the player flipbook individual in work (for testing) and packaged the game, i was able to see them. I am using Amination blueprint and animation source. But i think issue is somewhere in project setting.
Please help!!