I actualy don’t wanna display it at all. I want to use it as a mask and then make a different camera output alpha where the mask is.
The goal is to capture certain objects in the camera view and have a transparent (alpha) background in the backround in the capture, so that I can combine it with a view from another camera running different post processing.
So for this method of trying to do this I basicaly want to use a chroma key. But I wanted to chroma the ultraviolet light so I don’t actualy lose any colors in the visible spectrum from the scene.
Is there a better way to do it?