Inversion of an object's (door's) rotation along the Z-axis in Blueprint

One straightforward thing to do with no changes whatsoever is to tag the swinging doors as left / right. When interaction happens, query tags and invert values.

Another way is to flip the scale to -1.

Or use scene comps as hinge / pivot.

Or redesign the cabinet - hard to tell how exactly without knowing the current component hierarchy. For all we know, it may be a skeletal mesh.

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