Inventory useable item

Just in case this isn’t clear, the behaviour I want is shown by the Death Helper.

  1. Construct in inventory
  2. Use the item from the inventory, behaviour is triggered (in this case the arrow to the corpse is shown)
  3. Item remains in the inventory, with a cooldown timer, for triggering again

So it must be possible to attach and trigger a blueprint action from an item in the inventory, but I can’t see how to attach an event or what type of base object to create?