Just in case this isn’t clear, the behaviour I want is shown by the Death Helper.
- Construct in inventory
- Use the item from the inventory, behaviour is triggered (in this case the arrow to the corpse is shown)
- Item remains in the inventory, with a cooldown timer, for triggering again
So it must be possible to attach and trigger a blueprint action from an item in the inventory, but I can’t see how to attach an event or what type of base object to create?