Inventory UI with UMG - Click on button don't work

Hey,

so far as i can tell, you send a message to nowhere.

At the point you call: “CallFindClickedButton” he is sending a message to every object which implements the corresponding event.
But i dont see any blueprint here where you actually bind an event which listens to FindClickedButton.

So you end up yelling in the woods and no one cares about it.

I will try to make you some pictures to work with delegates