Inventory System Save System - One Object Spawns on Play After Being Destroyed

i know you’ve made lots of changes but try cleaning up your code and comment everything.

you chest doesnt need all containers, delete that
you second print string isnt connected to anything

you’re checking objectdata the first time and content the second time (i dont know what either of those are either)

you’re probably not seeing these because there is too much going on, so keep it simple and clean

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