Inventory System Save System - One Object Spawns on Play After Being Destroyed

Because it’s hard to reference, I’ve added the save and load to the Chest Inventory and Chest Object Blueprints. I tried to do as instructed. Now nothing is spawning in, not even the items. I think my thought process through this was quite muddled, but I’ve tried to make it make sense. I’m not sure how to make the UI_ChestInventory read the container index from BP_Chest, I’ve written a note in the UI Chest to clear up what I mean.

| Save All Data | Load All Data | UI Chest Inventory | Find Chest Info |