Inventory System Save System - One Object Spawns on Play After Being Destroyed

sorry didnt see the reply before,

i can only answer in more abstact ways now as i cant follow all the changes.

to save and load chests.

  1. chests exist in the level so you’d save/load them to the level data
  2. you can get them with GetAllActorsWithInterface like everything else
  3. you may need to expand on the interface, have an enum for what youre saving actor/chest and then switch on enum to return the savedata, ie chest save data struct and actor save data struct.

you can do this for any number of objects you want to save

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