I’ve made sure to go ahead and get rid of the inventory component everywhere it’s not mean to be and replaced those references with the player controller’s inventory component. I’m not sure if that’s correct, though, because I believe the tutorial had the component in multiple places. I’m not sure in that first sentence if you mean that there has to be only one, but I took it as such. I don’t think it helped much though.
I’m did some research on what a common function library is, and I understand- I suppose I don’t understand what you are suggesting I turn into a function in a library, though. Which function? My apologies if it’s clear. I’m going to make one for casting to and getting the inventory system from the player controller.
Right now I suppose I’m concerned about why the inventory has become blank. I hadn’t changed anything in the blueprints in the inventory system, so I assume it must be the fault of a blueprint I previously sent, maybe the Item Data Component, recently I haven’t changed much else. Hm.