Inventory System Save System - One Object Spawns on Play After Being Destroyed

its your game, your inventory component is where ever you put it ha, just don’t forget where it is :slight_smile:

if its single player it doesnt really matter where you put but this is where encapsulation is useful, once you’ve decided where it is, create a function library to get it and use that everywhere, that way if you ever move/change it you only have to change one function