Yeah, I figured using GetActorOfClass wasn’t the right move, I’m just really am not sure what to use. When they are destroyed, the item is destroyed (demonstrated here)
And here’s the code for remove inventory (although I don’t think it’s related to the problem, I could be incorrect. I fully followed the tutorial for this part though)
The logic is in an actor component I’ve created based on the tutorial, the bulk of the logic for the entire system are made up of different functions inside the component.