Inventory System Save System - One Object Spawns on Play After Being Destroyed

so whats happening is your destroy function is working as intended but you’re spawning a duplicate on ActorsAdded.

we know this because when you Remove ActorsAdded it works.

the only place you have ActorsAdded is on Inventory Remove, which makes no sense because you said you dont want to drop items?

at this point in your project is there any reason to have ActorsAdded at all?

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