Inventory System Save System - One Object Spawns on Play After Being Destroyed

I had followed the tutorial for this part, and the item struct does not have an array inside for the slot struct, but the slot struct is linked to a data table (by itemID, name class)


And the data table draws from the item struct, as shown below in the inventory slot BP.

But after coming back to this a day or so later, I can’t find the error I was talking about here. So I’m hesitant to say, but I think the problems in this thread are cleared up. Thank you so much for helping me out : D