Inventory system not working properly.

Not sure if my reply went through.

I guess your asking how I toggle the inventory, so here it is

I have it in a function called Toggle Inventory, which pretty much just creates the widgets and displays/removes it from the viewport.

And then I call it from the player character like this:

This is the Prepare Inventory Function called after the get node.

Also I have 2 blueprints being created here, The UI_Inventory and the InventoryWindow, UI_Inventory has the character image and other information, the InventoryWindow just handles the inventory (I.E. The ItemGrid, which displays item information)

Sorry if its a little messy I’m learning.
If you need anymore information just let me know