Not sure if my reply went through.
I guess your asking how I toggle the inventory, so here it is
I have it in a function called Toggle Inventory, which pretty much just creates the widgets and displays/removes it from the viewport.
And then I call it from the player character like this:
This is the Prepare Inventory Function called after the get node.
Also I have 2 blueprints being created here, The UI_Inventory and the InventoryWindow, UI_Inventory has the character image and other information, the InventoryWindow just handles the inventory (I.E. The ItemGrid, which displays item information)
Sorry if its a little messy I’m learning.
If you need anymore information just let me know