Inventory System - C++ Plugin - UMG - Networked

Pushed networking support to github. Replication and inventory in multiplayer should work now.

Also added looting from level, but it doesn’t work in multiplayer yet, so no video today for two reasons:

  1. I haven’t had time to do it.
  2. Without proper looting in multiplayer there is not much new to show. It’s just the same as last video, the only difference is, you do it now with client and dedicated server (;.