Inventory Discussion: Object Items vs. Actor Items

Im using Uobjects not actors.
I use actors for the physical representation in the world. Its mostly floats that im storing. For amror its durability float. For wespons its accuracy, durabilty, damage, reload speed ect. All of these variables can be changed based on the weapons upgrade level so it wont work for me to keep the stats in something that i can’t modify and pass down once i drop the item/weapon.