I’ve got an enumeration for ItemType which has Primary, Secondary, Special for weapons and Head, Chest, Arms, and Legs for Armor. This enum is added to a structure called ItemInfo. I have the ItemInfo variable added to BaseItem. Then, I created a child of BaseItem for each ItemType. Now I want to add Actors designated as Primary to go into inventory slots for Primary weapons. Does the ItemInfo variable need to be added as a variable inside the Primary slot actor? So when the item is picked up, a check is done to see if the item’s type is equal to the item type for the Primary slot.