Hi there,
I get a warning at begin play that says that a camera, mounted on a spring arm, has its static mesh component with physics enabled, incompatible with its collision settings. But obviously cameras don’t have that functionality, right? I don’t know when this showed up or what causing it, but i don’t need physics on a camera and i like to turn it off.
My pawn is a vehicle, with two cameras. FPP camera doesn’t give problems (this one has no spring arm), TPP one gives me this strange warning. Nothing special is applyed to the camera through code, nor to its spring arm. I tried to delete the camera and make a new one: nothing has changed.
I have gotten the same varning on several different “bodys”:
Invalid Simulate Options: Body (MT_Gradient_Inst.Sprite) is set to simulate physics but Collision Enabled is incompatible
Invalid Simulate Options: Body (WaterMeshActor.BoundsComponent) is set to simulate physics but Collision Enabled is incompatible
Invalid Simulate Options: Body (SmokeSystem_Lanca.ArrowComponent0) is set to simulate physics but Collision Enabled is incompatible
Invalid Simulate Options: Body (WaterMeshActor2.BoundsComponent) is set to simulate physics but Collision Enabled is incompatible
Seams random to me and these are also obviously not something you want to simulate physics on. Everything is working. but these annoying varnings continues in PIE