Inu Games - Modular Snap System

It sees static mesh components in bp too

Yes, but then in the viewport the snap doesn’t work with two Blueprints.

It should work. Do you have collision enabled in your static mesh component? There’s an example of a bp in the example project check that. The plugin only looks at components, so if there’s static mesh component with collision and sockets it will take it into account

It’s too bad, but the plugin doesn’t work with meshes that I import from Houdini HDA.

So, you have static meshes you imported and it doesn’t snap, right? Did you put sockets on them? Are sockets oriented correctly? Do you have simple collision defined and enabled?

The plugin doesn’t look at the mesh itself, only the collision and the sockets, so it’s not important which program you used to create them