It sees static mesh components in bp too
Yes, but then in the viewport the snap doesnât work with two Blueprints.
It should work. Do you have collision enabled in your static mesh component? Thereâs an example of a bp in the example project check that. The plugin only looks at components, so if thereâs static mesh component with collision and sockets it will take it into account
Itâs too bad, but the plugin doesnât work with meshes that I import from Houdini HDA.
So, you have static meshes you imported and it doesnât snap, right? Did you put sockets on them? Are sockets oriented correctly? Do you have simple collision defined and enabled?
The plugin doesnât look at the mesh itself, only the collision and the sockets, so itâs not important which program you used to create them
