Inu Games - Modular Snap System

I can add this to the next update. I actually was thinking about it before. There is one difference I should figure how to deal with: standard editor’s feature is (or was) “snap one actor’s origin to another actor’s socket”, mine is “snap socket to socket”, you see? It’s more general. But if you have a socket at the pivot point it works the same.

Also, I find simply moving actors near each other is easier that searching for a little socket. This is probably because in our project we ended up by having tons of sockets, sometimes overlapping too. But it all works painlessly because of this “matching name + angle” technique. But, btw, I will think about it.