Cool. I hope too. If you need more help or some feature don’t hesitate to ask:)
Btw, the reason for the collision is that the plugin does collision queries to find meshes. Without collision enabled it wont work. It’s the same thing with standard UE features, like “snap to surface”. If having a collision is too heavy I use some little collider primitives hidden in game. There is an example at the end of the last video, in the spline roads part.