Quick Query
Will this work with a spline actor that has a static Mesh at start and end… that could have sockets ?
When snapping can the initial rotation be applied from the snap to point ?
Regards
Paul G
Quick Query
Will this work with a spline actor that has a static Mesh at start and end… that could have sockets ?
When snapping can the initial rotation be applied from the snap to point ?
Regards
Paul G