Inu Games - Modular Snap System Runtime

Exactly. Any Chance for Updating - “fixing” that?. Cause meaning of instancing and optimization followed by this technique for using same mesh many of times in same tile of grid in World Partition or based max range/quantity in this actor. For me that ask is out of range atm - no skills to get to that point :frowning: Merging or switching static meshes sound great. Love the Plugin Btw and would like to use for Building System in my project.

Hey, found something like this Maybe You could utilize this somehow in the plugin?