Exactly. Any Chance for Updating - “fixing” that?. Cause meaning of instancing and optimization followed by this technique for using same mesh many of times in same tile of grid in World Partition or based max range/quantity in this actor. For me that ask is out of range atm - no skills to get to that point Merging or switching static meshes sound great. Love the Plugin Btw and would like to use for Building System in my project.