Inu Games - Modular Snap System Runtime

@ Hello, i really need snapping to instance static meshes. As far as i figured out, it would work only for the first instance since unreal only gets the other socket locations by adding the relative offset from the instance to the socket location for each instance. I know it would not be a big implementation to fix this but i would not know where to add the code. Do you think you can add support for this relative socket location for instanced oder hierachial instanced static meshes to your plugin? Thanks in advance and have a good one