Looks superior in a lot of ways to other runtime building plugins for unreal except for one small detail…
In all of your videos and examples I’ve seen, the mesh has to exist before you can “snap” it on. Other marketplace build systems provide the blueprint for materializing the pieces out of thin air. What I mean by that is you choose a piece to add to your building or whatever it is you’re constructing, it’s brought in to the level as a green outline then snapped to another piece, then the normal material is applied. This is the typical user interaction for building houses, spaceships, etc. in games. The player does not typically have all the pieces just laying around on the ground to assemble stuff.
It looks like this could be built on top of what I’ve seen in the demo videos but do you already have an example for something like this? If not, consider this a feature request. Is this something that can be accomplished with your plugin or is it for a completely different use case?