Thanks for the explanation, now it works alright.
I noticed a glitch with the parent objects. If you attach multiple attachment trees, some of the attached objects lose their physics. It really compromises the gameplay I am trying to implement. Can you replicate this, and any idea on how to avoid it?
Sorry for asking too much questions, but I loved your plugin and unfortunately I’m quite new to UE4.
Edit: Console log: Blueprint Runtime Error: “Accessed None trying to read property AttachedComp”. Blueprint: BP_MotionControllerDetach Function: Execute Ubergraph BP Motion Controller Detach Graph: Grabbing Node: Set Simulate Physics