I’ve used event tick to move my actor (static mesh), but I read it’s not very efficient, and it also appears ticks don’t work in sequencer (at least I could not get them going).
So I am trying to find an alternate method. I knew about Iterp to movement before, but it didn’t seem to match my UC.
I.e. I want to have (initially) three variables - speed at the two planes, and a rotation in the third plane. I.e. if I have only forward speed, the actor will move forwards. If I have forward and down speed, the actor will move forward and down etc…
Can I do this with interp to movement, and if not, what is the best way to do it (that would work in a sequencer as well)?
Cheers,
–smm