We are seeing a strange and very annoyingly intermittent issue when loading new levels in our game. The game is 99% complete and working. However occasionally when loading a new level the load never completes. I have hooked into the deligate:
FCoreUObjectDelegates::PostLoadMapWithWorld
To signal loading complete to our loading animation and it is not being fired at all. The whole process works perfectly most of the time, but then on occasion we get this issue. I have seen it whilst in editor and there was nothing obvious jumping out in the logs, and it has been reported on other platforms as well.
Whilst looking for the bug I have played for hours and not seen it happen once, where-as a colleague has played for maybe 5 minutes and hit it on the same build of the game (both shipping so no logs alas).
I am wondering if there are any known issues with 4.23.1 engine version and loading, or something silly I have missed possibly? Levels are loaded from within Blue Print with Open Level and the name string set.
A long shot I know, but hopefully someone will have an idea, thanks in advance all the same.