Better than I can do but those lights on the ceiling in the second render. Too hard. Soften the edges a bit. It looks odd. Rest looks awesome. I could eat in that place. A bit of Coltrane in the background and my missus sat across from me. sweeeeeeeeeeet
I want to go there!
Absolutely stunning!
is cool, I would love to see a high res version. Did you know you can hit ~ when running to bring up the console, and type highresshot 2, or highresshot 3 etc to take super high resolution screenshots? If you use 2, it will be 2 times the current res, 3 = 3 times current res etc.
It will save these in you projects Saved/Screenshots folder.
As has been noted by a few of our artists (whose opinions are an order of magnitude more valuable than my laypersons opinions on the matter), looks awesome. Very well done! =)
thanks, I’ll try harder.![]()
thanks! I’ll try an exterior scene later
yes, I’ll tweak the design
that’s the effect what i wana achive ![]()
nice suggestion, i’ll do the modification as you mentioned.
thanks for the hints here, i’m looking for it right now.
I just want to test my original design scheme, obviously it’s working!
love it ![]()
ok, you need to make an Oculus Demo. Fantastic work.
Yeah man, that is looking really really good!
Would love to see some breakdowns^^
One thing I would like you to try out (and please show us some more awesome shots afterwards :D) is go into your post volume, set screen space reflection quality to 100% (nothing will happen) and then go to the console command line in the top right and type in: r.SSR Quality 4.
That will get rid of the freckled/dithered effect on the SSRs and they will look nice and smooth! 
Cheers!
PS: I would also adjust the floor tiling and the AO settings 
hey man, really thanks for that tip , the reflection goes perfect!
Great work! Keep it up, you’re doing it perfectly clean and realistic!
Just Beautiful…
amazing work, congratulations
wow, Beautiful