Interface problem

i have a problem: in my level, there are several keycards with different colors. when i walk on them, they should destroy themselve, and the colors should be added to an array in an inventory blueprint. So I do the folowing:

First, I say “event store card” with the color as parameter, which you can see here:

then, i should receive the event in the actual Interface blueprint, which is beneath, via an interface, which i will show you in another comment, because i can only upload 2 images per post

Interface Blueprint:

and this is the Interface:

thanks all for help

it seems like it is working, but it doesnt print the string… anybody has an idea why? i tested it with the open level node, and then it was working

Hey Zeusdamage,

In your first image, the Store Card is targeting Self for calling the function. It looks like you just need to get a reference to the blueprint where you are managing the Cards array from your second screenshot and have your Store Card function use that as its target instead.

Hope that helps!

-Steve

You need to use Messenger version with other actor that also has interface added to its blueprint properties, not local version targeting self.