i have a problem: in my level, there are several keycards with different colors. when i walk on them, they should destroy themselve, and the colors should be added to an array in an inventory blueprint. So I do the folowing:
First, I say “event store card” with the color as parameter, which you can see here:
then, i should receive the event in the actual Interface blueprint, which is beneath, via an interface, which i will show you in another comment, because i can only upload 2 images per post
In your first image, the Store Card is targeting Self for calling the function. It looks like you just need to get a reference to the blueprint where you are managing the Cards array from your second screenshot and have your Store Card function use that as its target instead.