Interesting news from Blender

Ok semi abandoned thread, but I just wanted to add something here, based on my OWN experiences, and that of others I can guarantee you, as I’ve seen it on BA forums.

Blender for all its incredible value to those of us who cant afford maya, max or name your favorite here, has many issues that for many of us in game dev, make it in several ways unusable.

THe sculpt brush doesn’t follow topology which makes it unruly to get designs that with it, are easy and enjoyable, hence why I use meshmixer for almost everything I’m done right now which brings me to the biggest issue, I and others have with Blender:

Being in edit mode, and trying to design, is impossible as the # of tris rise, say much about 68k or so, its a complete wash, and their devs know about this. I don’t recall everything tied into the issue, but I hear its being worked on, no idea of a timeframe or who it will effect, as in making things ‘usable’ again. It doesn’t affect everyone, but it you are impacted, blender is incredibly slow in edit mode.

That’s a deal breaker for m any of us , which is why I’ve been SO thankful to autodesk, for Meshmixer. Blender is installed, but I rarely use it because of those issues.

Pure heaven compared to the nightmare blender is, in edit mode for some of us .

That doesn’t help.

I felt it was relevant so I added to this conversation.